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I wanted to go on dates, and playing video games wasn’t helping.I developed a notion that virtual world-building and real-life world-building were at odds with each other.As of last year, 22 percent of men between the ages of 21 and 30 in the U. with less than a bachelor’s degree reported not working at all in the previous year—up from only 9.5 percent in 2000.And there’s evidence that video games are a big reason why.They fall into a whole suite of things that appeal to young men in particular—to me the list would go something like gaming, the stock market, fantasy sports, gambling, basketball, science fiction/geek movies, and cryptocurrencies, most of which involve a blend of numbers and optimization.It’s a need for mastery, progress, competition and risk.It was the perfect set of incentives—you win, you keep playing.
From 2004 to 2007, young, unemployed men without college degrees were spending 3.4 hours per week playing video games.
When I was seven, my parents bought me and my brother an Atari 2600, the first mass game console.
The game it came with was “Asteroids.” We played that game an awful lot.
Nowadays they’re also so well-designed that many almost simulate jobs if a job’s progress were measured in minutes and hours instead of weeks and months.
In many games, you perform a variety of mundane, repetitive tasks in order to build points or currencies or accrue items.
I started reading books on investing and financial statement analysis, which seemed to me to be the real-world analogue to becoming good at video games.